Полнолуние
Полнолуние — это ограничение, введенное во время Очень страшного хеллоуинского выпуска в 2011 году. Все вещи, имевшие ограничение ношения только на Хеллоуин, были обновлены и теперь их можно носить как на Хеллоуин так и в Полнолуние. Вещи будут доступны, когда наступит полнолуние, которое можно высчитать по формуле, что приближена к лунному календарю. Во время периода полной луны фоновая картинка в главном меню игры сменяется на Double Cross, а портреты персонажей будут носить свои Хеллоуинские костюмы, и в главном сообщении дня на доске объявлений, при подключении к серверу будет написано: «У нас нынче полнолуние!», а оружия странного типа на которых применен Странный счетчик: убийства на Хеллоуин или Странный счетчик: убийства в Полнолуние, будут отслеживать статистику убийств во время Полнолуния или Хеллоуина.
Содержание
Ближайшее прошедшее Полнолуние
Следующие Полнолуния
Формула
Полнолуние наступает каждые 29.5 дней, начиная с полночи 12 октября 2011 года. Период составляет полный день до и после рассчитанного времени. То есть, если полнолуние будет 10 декабря, то его период будет с полночи 9 декабря по полночь 11 декабря.
На странице используется всемирное координированное время (UTC), которое меньше московского на 4 часа. То есть полночь по UTC равна четырем часам утра в Москве.
Предыдущие изменения
- [Недокументированное] Добавлены предметы, имеющие ограничение ношения только на Хеллоуин.
- [Недокументированное] Предметы, имеющие ограничение ношения только на Хеллоуин, теперь можно носить и во время Полнолуния.
- Добавлен фон главного меню для полнолуния.
- [Недокументированное] У предметов, имеющих ограничение ношения только на Хеллоуин, теперь есть картинка тыквы в рюкзаке.
- Включено Полнолуние на одну неделю.
Факты
- Полнолуние наступает каждые 29.5 дней, начиная с полночи 12 октября 2011 года, однако по данным НАСА продолжительность синодического месяца на 44 минуты и 3 секунды дольше.
Галерея
Иконка Тыквы, появляющаяся на предметах в рюкзаке, которые ограничены Хеллоуином или Полнолунием.
Иконка Тыквы, появляющаяся на предметах в рюкзаке, которые могут быть экипированы во время Хеллоуина или Полнолуния.
Источник
Taunts
Taunts are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are special taunts that can be equipped in the loadout menu.
Taunts can be performed by pressing the taunt button (default G on PC, on Xbox 360 and on PS3), which will perform the currently held weapon’s taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring up a list of all equipped taunts; pressing the numbers 1 — 8 will perform the special taunt in that slot, while pressing the taunt button a second time will perform the regular weapon taunt.
Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as «tauntkills».
During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera will also switch to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback will instantly cancel most taunts. All taunts, including tauntkills, can be successfully performed while stunned.
A minority of weapons, such as the Engineer’s PDAs, The Sniper’s Jarate, and the Spy’s Sapper, lack taunts. The Heavy’s food and the Scout’s drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.
The server-side command tf_allow_taunt_switch can allow players to switch weapons mid-taunt:
- When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
- When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally «fixed» in the Mann-Conomy Update, and later made into a server side option at community request.
- When set to 2, weapons can be switched at any time during a taunt.
Contents
Taunts by class
Kill taunts
These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage and thus are not powerful enough to kill a Heavy with maximum overheal).
Class | Taunt | Kill Icon | Weapon | Damage | Duration | Details
| Home Run | Sandman Atomizer | 500 (Instant kill) 425 with the Atomizer | 5 seconds | Sends the enemy ragdoll flying | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Kamikaze | Equalizer Escape Plan | 500 (Instant kill) | 3.7 seconds | 1.8m blast radius Can kill multiple enemies Kills player upon completion Destroys buildings | ||||||||
(Lumbricus Lid) | ||||||||||||
Hadouken | Shotgun Flare Gun Detonator Reserve Shooter Manmelter Panic Attack Gas Passer Hot Hand | 500 (Instant kill) | 3.7 seconds | Kills with fire effect Can kill multiple enemies Slightly slower than Showdown Destroys buildings | ||||||||
Armageddon | Rainblower | 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) | 5.2 seconds | Deals heavy damage with fire effect within 6ft radius Applies afterburn Can kill multiple enemies Damage reduced by half for every enemy hit after the initial target | ||||||||
(Afterburn) | ||||||||||||
Execution | Scorch Shot | 420 (Close range) 20 (Medium to long range) 60 (Afterburn) | 3.3 seconds | Deals heavy damage with fire effect at point blank or close range Acts like a normal Scorch Shot flare at longer ranges or on miss Consumes ammo Can be aimed | ||||||||
Gas Blast | Thermal Thruster | 500 (Instant kill) | 6.6 seconds | Kills with fire effect Slowest kill taunt | ||||||||
Decapitation | Eyelander Horseless Headless Horsemann’s Headtaker Claidheamh Mòr Half-Zatoichi Persian Persuader Nessie’s Nine Iron | 500 (Instant kill) | 5 seconds | Adds a head to the killer’s head count when wielding the Eyelander, Nessie’s Nine Iron, or the Horseless Headless Horsemann’s Headtaker Counts as an honourable kill with the Half-Zatoichi and allows the user to sheath the weapon without taking damage | ||||||||
Showdown | Fists Saxxy Apoco-Fists Holiday Punch | 500 (Instant kill) | 4.3 seconds | Has medium range Can be aimed Fastest kill taunt | ||||||||
Dischord | Frontier Justice | 500 (Instant kill) | 4.2 seconds | Smashes the victim’s head in, causing their neck to disappear | ||||||||
Organ Grinder | Gunslinger | 1 per hit (Stun, 14 fast hits) 500 (Instant kill) | 4.5 seconds | Initial hit stuns Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning | ||||||||
Spinal Tap | Übersaw | 1 (Swing, stun effect) 500 (Instant kill) | 4.3 seconds | Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole) | ||||||||
Skewer | Huntsman Fortified Compound | None (Stab, stun effect) 500 (Instant kill) | 3.3 seconds | Arrow stab with stun effect, followed by the killing arrow removal Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal | ||||||||
Fencing | Knife Your Eternal Reward Conniver’s Kunai Saxxy Big Earner Wanga Prick Black Rose Prinny Machete | 50 (Swings) 500 (Instant kill) | 5.2 seconds | Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage Can affect multiple opponents Destroys buildings |
Ability taunts
These taunts have some sort of unique ability that can affect gameplay.
Class | Taunt | Weapon | Duration | Details
| Drinking | Bonk! Atomic Punch Crit-a-Cola | 1.2 seconds | The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt) Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. Any attacks received during this time will cause the user to be marked for death for 5 seconds after the effect expires (does not stack) |
---|---|---|---|---|---|---|---|---|
Mmmph | Phlogistinator | 2 seconds | The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds Grants invulnerability and knockback immunity for the duration of the taunt, which can also protect the user from a Telefrag Only usable once the Phlogistinator’s Mmmph bar is full after dealing 300 fire damage with any weapon | |||||
Nomming | Sandvich Robo-Sandvich Buffalo Steak Sandvich Dalokohs Bar Fishcake Second Banana | 4.3 seconds | The Heavy takes a large, noisy nom from his lunchbox item Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full | |||||
Eureka Effect Taunt | Eureka Effect | 2 seconds | The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn | |||||
Oktoberfest | Kritzkrieg | 4 seconds | The Medic takes a whiff of his own medicine, healing 11 health | |||||
Medicating Melody | Amputator | 4 seconds | The Medic plays a soothing melody, healing all nearby teammates within the taunt’s radius Builds low amounts of Übercharge with enough healing |
Special taunts
These taunts are equipped in the taunts section of the loadout menu.
Class | Taunt | Duration | Details
| Battin’ a Thousand | 5 seconds | The Scout does a «Kung Fu» flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning. |
---|---|---|---|---|---|---|
Boston Boarder | As long as the taunt is held | The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2 , respectively) makes him perform different tricks. | ||||
Boston Breakdance | 4 seconds | The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs. | ||||
Bunnyhopper | As long as the taunt is held | The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: MOUSE1 and MOUSE2 , respectively) causes him to perform different tricks. | ||||
Carlton | The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline. | |||||
Deep Fried Desire | 4 seconds | The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date. | ||||
Runner’s Rhythm | As long as the taunt is held | The Scout sits on the floor and plays a pair of bongo drums. | ||||
Scooty Scoot | The Scout drives a tiny scooter. Pressing primary fire (default key: MOUSE1 ) makes the Scout perform a wheelie and say a line. | |||||
Spin-to-Win | The Scout takes out a sign reading «THIS WAY!» and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: MOUSE1 ) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: MOUSE2 ) makes him tell them to go right. | |||||
Trackman’s Touchdown | 5 seconds | The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs. | ||||
Fresh Brewed Victory | 5 seconds | The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied. | ||||
Fubar Fanfare | The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B). | |||||
Panzer Pants | As long as the taunt is held | The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: MOUSE1 ) makes him fire a shot, which is a purely cosmetic effect. | ||||
Rocket Jockey | A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: MOUSE1 ) makes the rocket «jump», followed by the Soldier repeating the cowboy gesture. | |||||
Soldier’s Requiem | 4 seconds | The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears. | ||||
Balloonibouncer | As long as the taunt is held | The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement. | ||||
Headcase | 5 seconds | The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic «chef kiss» movement; meanwhile, the head slides off the platter, and falls to the floor. | ||||
Party Trick | 7 seconds | The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead. | ||||
Pool Party | As long as the taunt is held | The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool’s center, and pushes the rubber ducky back and forth. | ||||
Scorcher’s Solo | The Pyro sits on the floor and plays a small toy piano. | |||||
Skating Scorcher | Ice skates materialize on the Pyro’s feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keyss: MOUSE1 and MOUSE2 , respectively) makes the Pyro perform different pirouettes. | |||||
Bad Pipes | 12 seconds | The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote. | ||||
Oblooterated | 4 seconds | The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date. | ||||
Pooped Deck | As long as the taunt is held | The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: MOUSE1 ) makes the Demoman burp, while pressing alt-fire (default key: MOUSE2 ) makes him lean back on the chair before jolting back up. | ||||
Scotsmann’s Stagger | The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish. | |||||
Spent Well Spirits | 10 seconds | The Demoman bites the top off of a grenade, pours a bottle of cider and some of the grenade’s gunpowder into his mouth, and breathes out the mixture over a lighter, which creates a small mushroom cloud inches in front of the Demoman’s face; he celebrates the results by closing his hand into a fist and saying a line. | ||||
Boiling Point | As long as the taunt is held | A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth. | ||||
Proletariat Posedown | 7 seconds | The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles. | ||||
Russian Arms Race | As long as the taunt is held | The Heavy does one armed push-ups. | ||||
Soviet Strongarm | The Heavy pulls out two large dumbbells and begins doing a ‘cross body hammer curl’ exercise, re-adjusting his shoulders and beginning again after a while. | |||||
Table Tantrum | A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth. | |||||
Bucking Bronco | As long as the taunt is held | The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life. | ||||
Dueling Banjo | The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: MOUSE2 ) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: MOUSE1 ) returns the taunt to its original tempo. | |||||
Jumping Jack | The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick. | |||||
Rancho Relaxo | The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes. | |||||
Texas Truckin’ | The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around. | |||||
Meet the Medic | 5 seconds | The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and «opera» music plays in the background (similarly to several instances in Meet The Medic). | ||||
Results Are In | The Medic takes out an X-ray chart showing the Heavy’s skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away. | |||||
Surgeon’s Squeezebox | As long as the taunt is held | The Medic brings out an accordion and plays while dancing in place laughing and cheering. | ||||
Time Out Therapy | The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug. | |||||
Didgeridrongo | As long as the taunt is held | The Sniper pulls out a didgeridoo with a spin, then sits down and plays it. | ||||
I See You | 3 seconds | The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote. | ||||
Killer Solo | The Sniper pulls out a saxophone and plays several tunes from Seduce Me! while pumping his hips. | |||||
Most Wanted | 4 seconds | The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away. | ||||
Box Trot | As long as the taunt is held | The Spy hides inside a cardboard box, which he can crawl around in. | ||||
Buy A Life | 5 seconds | The Spy takes a stack of dollar bills with Saxton Hale’s face on them, counts a few, tosses out an insult, and makes it «rain money» in front of him. | ||||
Disco Fever | 8 seconds | The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way. | ||||
Luxury Lounge | As long as the taunt is held | The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines. | ||||
Burstchester | Variable | A bread monster pops out of the mercenary’s chest, then shortly retracts back inside. Each class has a different reaction to the creature’s appearance. | ||||
Conga | As long as the taunt is held | The mercenary starts dancing conga while slowly walking forward. Other players are able to join in by taunting near a dancing player. | ||||
Director’s Vision | 5 seconds | The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt. | ||||
Fist Bump | As long as the taunt is held | The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other’s fists in an energetic fist bump. | ||||
Flippin’ Awesome | The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip. | |||||
High Five! | The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other’s enthusiasm to slap hands. The Pyro has two ending animations for this taunt. | |||||
Kazotsky Kick | The mercenary performs their interpretation of a Russian dance. Other players are able to join in by taunting near a dancing player. | |||||
Mannrobics | The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: MOUSE1 and MOUSE2 respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire). | |||||
Rock, Paper, Scissors | The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes. | |||||
Schadenfreude | Variable | The mercenary laughs at the demise and utter failure of their opponent(s). | ||||
Second Rate Sorcery | The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away. | |||||
Shred Alert | 4 seconds | The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound. | ||||
Skullcracker | As long as the taunt is held | The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together. | ||||
Square Dance | The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a square dance while folk music is played. | |||||
Victory Lap | The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: MOUSE1 ) makes the mercenary honk the bumper car’s horn. | |||||
Yeti Punch | Variable | A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout’s case, attempt to), each class with a different technique. | ||||
Yeti Smash | 5 seconds | The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently. | ||||
Zoomin’ Broom | As long as the taunt is held | The player summons a broom and rides it around like a witch. |
Thriller taunt
During Halloween events, or if the server has Halloween Mode turned on, all classes can do the Thriller taunt, which references a dance move from the hit song «Thriller» by Michael Jackson. The taunt has a 60% chance to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper). This taunt will not replace kill taunts, ability taunts, or special taunts.
All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch their fingers to two sides.
Related achievements
General Achievements
Kill 3 players who are doing the Conga within 5 seconds.