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Made In Heaven

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Made In Heaven

Псевдонимы

The Way to Heaven (В игре)

Способности

Происхождение

Пользователь

Описание

Внешний вид

Цвет глаз

Made in Heaven это стенд Энрико Пуччи, главного антоганиста 6 части манги «Невероятные Приключения ДжоДжо», и последняя версия вайтснейка.

Как его получить [ править | править код ]

Чтобы получить этот стенд, вам понадобится C-Moon, а затем поговорите с Пуччи, который скажет вам подружиться с Джотаро Куджо (не путать с NPC), который находится на крыше здания рядом с Бандитами. Вам понадобятся все 4 части святого трупа, чтобы победить Heaven Ascension DIO, и получить его кость. Как только вы получите Кость Дио, вам нужно снова поговорить с Пуччи. Он скажет вам убить Джотаро (часть 6), который находится в воде возле замка Дьяволо. Как только вы получите Диск Джотаро, вам нужно будет вернуться к Пуччи, который отправит вас в определенное место, чтобы получить Made in Heaven (Вам не нужно максимальное достоинство, чтобы получить Made In Heaven).

Способности [ править | править код ]

E — Серия Ударов: MiH наносит шквал ударов, каждый из которых сносит 1.1 единиц здоровья.

R — Финишер: MiH наносит тяжелый удар который сносит 12.5 единиц здоровья и сбивает врага с ног.

T — Бросок ножей: MiH метает 3 ножа, каждый из которых сносит 10 единиц здоровья.

Y — Speed Slice: MIH и пользователь на высокой скорости рассекают шею противника, нанося 10 повреждений и кровотечение.

G — Heaven’s Judgement: MIH и пользователь приближаются, чтобы затем несколько раз ударить противника со скоростью света. Эта способность сносит 4.2 единиц здоровья за каждое попадание, а затем, наконец, поражает противника ударом, который сносит 12 единиц здоровья. Всего эта атака наносит около 45,6 урона.

Z — Double Acceleration: MIH и пользователь получают прирост скорости, удвоение скорости ходьбы и бега, а также увеличение скорости серии ударов. Ваш рывок тоже становиться мгновенной телепортацией.

X — Infinite Speed: MIH и пользователь движутся со скоростью света позади цели и бьют ее, нанося 16 урона и оглушая. Эта способность чем-то похож на Skull Crusher.

H — Ускорение времени: MIH и пользователь ускоряют время, в результате чего день и ночь проходят очень быстро. Когда он начнется, все ваши кулдауны исчезнут, за исключением случаев, когда до вас был Перезапуск Вселенной. И скорость ходьбы пользователя увеличивается более чем в три раза. В отличие от Double Accel, ваша скорость атаки не увеличится, и ваши атаки будут по-прежнему иметь нормальную скорость. Также в это время все игроки в радиусе 100 метров попадут в ресет вселенной.

H — Перезапуск Вселенной: Я бы не назвал это способностью, это то, что можно улучшить, что произойдет вскоре после окончания ускорения времени. Все игроки, которые оказались в радиусе 100 метров, не смогут двигаться, так как их экран становится все более и более белым. Затем наступит момент, вызывающий задержку, когда все, включая NPC, будут отправлены в космос и в новую вселенную. После того, как всех отправят в новую вселенную, пользователь восстановит немного единиц здоровья, и у него будет новая личность, иначе говоря, он станет другим игроком в ROBLOX. Их имя останется прежним, за исключением того, что после имени будет написано (Альтернативная вселенная). Каждый другой игрок также принимает новую личность и теряет 1 конечность. Его можно улучшить, чтобы эффект временного переименования и потеря конечностей длились дольше.

Источник

The World

The World

Название в игре

Способности

Происхождение

Пользователь

Внешность

Истинная сила The World, как следует из его названия, заключается в том, чтобы господствовать над «всем миром»!

Описание [ править | править код ]

The World — это стенд ближнего действия, такой как Star Platinum. Его мощность намного превосходит большинство стендов и равна ранее упомянутой Star Platinum. Его владелец это главный антагонист Stardust Crusaders, Дио. Этот стенд способен останавливать время на срок до 9 секунд (5 секунд в игре). Этот стенд можно получить из стрелы с вероятностью 1,5%, что делает его одним из самых редких стендов в игре. Теперь в игре он называется «The Universe», чтобы избежать проблем с авторскими правами.

Способности [ править | править код ]

E — Серия ударов: The World наносит серию ударов, каждый из которых сносит 1,5 очков здоровья.

R — Завершающий серийный удар: The World наносит тяжелый удар, который сносит 17,7 очков здоровья.

T — Бросок ножей: Пользователь бросает нож туда, куда направлен курсор. Если прокачать этот навык на максимум, то пользователь будет бросать 3 ножа, замедляя противника. Каждый нож сносит 8,1 очков здоровья.

Y — Серия пинков: The world наносит серию пинков, который завершается тяжелым ударом (1,5 за каждый пинок, и 11,5 финишером)

G — Асфальтоукладчик: Пользователь обрушивает на противника асфальтоукладчик, который сносит приблизительно 90 очков здоровья. (25 на начале, 0,9 за каждый удар и 25 в конце)

X — Прыжок: The World прыгает на огромное расстояние, позволяя пользователю убежать или забраться на здание.

Z — Тайм скип: The World быстро останавливает время, и телепортирует вас туда, куда наставлен курсор. Также данный скилл можно использовать для того, что бы взбираться на здания.

H — Ярость: Пользователь кричит и входит в состояние, в котором его стенд излучает красный эффект. Это увеличивает урон на 20% для всех скиллов и позволяет использовать таймстоп.

Z — Таймстоп: (только в гневе) — Пользователь останавливает время на 5 секунд, что позволяет наносить удары по противнику, пока он не может двигаться. Пользователь не может бежать в таймстопе, и его полоса ярости постепенно расходуется. Также в это время пользователь может прыгать выше.

Источник

The World

The World

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Stand Information

Aliases

Namesake

Stand Type

Abilities

Stand Cry

Stand Origins

Relatives

Affiliation

Physical Description

Stand Appearance

Eye Color

“The World’s true power, as its name suggests, is to reign supreme over the entire world!”

Contents

Overview

The World is a close-range power type of Stand like Star Platinum. Its power far exceeds most Stands and is equal to the previously mentioned Star Platinum. The World is the Stand of the main antagonist of Stardust Crusaders, DIO. This Stand is capable of stopping time itself for a limit of 9 seconds (5 seconds in-game.) This Stand is obtainable from an arrow with a 1.5% chance, making it one of the rarest Stands in-game. The World is now called “The Universe” in-game, in order to avoid copyright issues.

Compared to its Alternate Universe counterpart, The World focuses on close range combat, having two barrages and a Stand Jump for extra mobility with some slight range capabilities with its knife throw. The World’s main ability — to stop time — is a major advantage of The World as there are only a limited amount of stands that can move within stopped time.

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However, Gold Experience Requiem can cancel out the Time Stop with its Return to Zero ability. Furthermore, Road Roller is a heavily punishable attack when used incorrectly, allowing to put the user in a bad position if it misses.

Skills

The World’s skills are similar to Star Platinum’s.

LMB — Punch: This short move with a short cooldown deals 8.9 damage at max destructive power and can be combo up to 5 times, ultimately dealing 44.5 damage if all hit.

E — Barrage: The World unleashes a powerful and fast barrage. (1.5 at max Destructive Power, 1.9 Hamon charged.)

R — Barrage Finisher: The World releases a very powerful punch that is able to break through blocks and ragdoll your victims. (11, 17.7 at max Destructive Power.)

T — Knife Throw: The World throws a single knife in the direction of its user’s cursor. At the final upgrade of this move, three knives are thrown. This move can be blocked, but only 4 times before the block is broken (at Max Sturdiness.). This stuns enemies. (5.1, 8.1 at max Destructive Power, you can use it without TW out but it won’t have the destructive power upgrades.)

G — Road Roller: Unleashes a road roller onto an opponent. This move deals close to 70 damage. This move breaks block and ragdolls opponents (25 on impact, 0.9 during barrage phase, 25 more on final hit.) If somehow the opponent blocks the whole thing, the end will guard break them, leaving them open for another combo. This move will take up your rage bar if you’re not in time stop.

Y — Kick Barrage: The World throws a flurry of kicks forth at his target which finishes with a strong kick that is very fast and powerful. This ability can be perfect blocked at the start, but if you’re late it will be a guaranteed barrage. (1.5 barrage at the kicks, 11 damage at the last kick.)

X — Stand Jump: The World does a huge leap forward, allowing you to climb buildings, as well as run away.

Z — Time Skip: The World quickly stops time and you teleport in the direction of your cursor. It can be used to scale buildings at ease, due to its short cool down.

H — Rage Mode: The user screams and enters a state in which their Stand emits a red effect. This gives a 20% damage boost to all moves and allows use of Time Stop. This also allows you to take less damage.

Z — Time Stop (Rage Mode): The user does a quick start-up animation and yells «Za Warudo! Toki Wo Tomare!» before stopping time for 5 seconds, allowing you to land attacks on your opponent while they cannot move. During Stopped Time, you are unable to run and your Rage Bar slowly gets consumed. You can also jump higher during this time, and so can the people with time stop resistance. When attacking your opponent in stopped time, all projectiles stay in place until time resumes, and you can constantly punch and use knockback moves on your opponent without knocking them back. During this time your opponent cannot counter barrage, leaving you a free barrage. Note that stands with the Time Stop Resistance skill will be able to temporarily fight back, depending on how many times they have upgraded the resistance, and as written above, they will also get this jump boost, allowing them to be able to jump high, and consequently avoid your timestop, or achieve a height where you are unable to use your M1 attacks on them.

Skill Tree

Constant Rage: Increases the amount of time Rage Mode lasts for.

  • Constant Rage I: 1 Point
  • Constant Rage II: 1 Point
  • Constant Rage III: 2 Points

Throw Knife: Lowers the cooldown of knife throw.

  • Throw Knife I: 1 point
  • Triple the Knives: 4 points, throw 2 more knives, making 3 knives in total

Time Stop Resistance: 3 points, allows you to move in other people’s stopped time for 3 seconds

Time Stop Mastery: Increases how long The World can stop time for.

  • Time Stop Mastery I: 2 points
  • Time Stop Mastery II: 2 points
  • Time Stop Mastery III: 2 points

Anger Issues: Rage meter fills up faster.

  • Anger Issues I: 1 point
  • Anger Issues II: 1 point
  • Anger Issues III: 2 point

Destructive Power: Increases stand damage.

  • Destructive Power I: 1 point
  • Destructive Power II: 1 point
  • Destructive Power III: 2 points
  • Destructive Power IV: 2 points
  • Destructive Power V: 2 points

Stand Jump Upgrade: Increases how high you can stand jump.

  • Stand Jump Upgrade I: 2 points
  • Stand Jump Upgrade II: 2 points
  • Stand Jump Upgrade III: 3 points

    Источник

    The World Over Heaven

    The World Over Heaven

    Basic Info

    Stand Name

    YBA Name

    Aliases

    Abilities

    Stand Type

    Physical Description

    Relatives

    Appearance

    Stand Cry

    Namesake

    Eye Color

    «I’ll erase them from this main world, with my Stand: The World Over Heaven. «

    Heaven Ascended DIO

    Contents

    Overview

    The World Over Heaven is an ascended version of The World that appears in the «JoJo’s Bizarre Adventure: Eyes of Heaven» game as Heaven Ascension DIO’s Stand.

    Originally, this Stand was paired with Hamon thanks to The World: Over Heaven’s passive ability. However, in an update after it’s release, it is no longer able to get the damage buff from Hamon, making it near useless on it now. Spin took it’s place thanks to it’s low cost and stun, but when the stun on Heaven Ascended Knives were nerfed, it was dropped too. In recent times, Boxing has become the main specialty, though whether or not others will pop up remains to be seen.

    In spite of it’s nerfs, The World: Over Heaven has remained as one of YBA’s strongest, if not, the strongest Stand in the game. Reality Overwrite is among the best passive abilities in the game, allowing the user to ignore defense boosts with attacks done by their Stand (e.g. The World: Over Heaven’s M1s will always deal 10.1 damage with maximum destructive power). It’s Knife Throw, while blockable, has a secondary upgrade. For four skill points, Heaven Ascended Knives can be purchased. This allows Knife Throw to emit a small, aoe effect which deals minor damage and bypasses block.

    Reality Overwriting Punch bypasses block and possesses hyper armor, making it a great tool to steal momentum while debuffing the opponent by messing with their hitbox and removing a limb for a long time. To top it off, it has a deceptively short cooldown. Injury Overwrite and Self Injury Overwrite, while disregarded due to being the weakest healing moves in the game, are compensated through The World: Over Heaven’s consistent, massive DPS when compared to Tusk (Act 4) and Gold Experience Requiem. Heaven Ascended Smite does a nuclear level of damage, has a massive hitbox, ragdolls the opponent, Stand Crashes them and is a true block break. Finally, The World: Over Heaven is notorious for having the longest Time Stop in the game, starting off at six seconds at base level, having a maximum of nine seconds.

    Even though it has many numerous advantages which almost always overshadow it’s flaws, they are still present in the Stand. Reality Overwriting Punch cannot be randomly thrown out without care as it is parriable, it’s self-heal is the weakest in the game (Injury Overwrite in particular having a cooldown that does not deserve to be as long as it is), Heaven Ascended Smite being cancellable upon startup and having a very long cooldown and Time Stop, like all the others, can be cancelled if you are hit the windup. Finally, it is currently the costliest Stand in all of YBA, clocking in at a massive 75 skill points, 5 more than other notorious high cost Stands like Killer Queen: Bites the Dust, Star Platinum: The World and D4C: Love Train.

    The World: Over Heaven has held a tight grip on the metagame at large thanks to it’s numerous advantages and powerful, consistent DPS. Whether or not it will end up like Gold Experience: Requiem (at the time of writing) remains to be seen, as it is a Stand that has been consistently nerfed in multiple patch notes. However, for the foreseeable future, The World: Over Heaven is one of the strongest Stands in the game, and should be treated as such.

    How to Obtain

    This Stand is obtained with 3 steps. First, you need the DIO´s diary and read it with normal The World, you must win 25 matches in 1v1 mode. And then, you have to kill 50 players in Steel Ball Run. After that, you have to collect all Saint’s Corpse Parts (redeemed and normal are both accepted) and talk to Jotaro Kujo. He will teleport you to Heaven Ascension DIO in order to get DIO’s Bone. After getting DIO’s Bone, you will have to go to the mountain near Jonathan Joestar. After getting to the top of it, resummon your The World. You will get The World Over Heaven. You do not require Worthiness to do this. Upon obtaining this stand, the DIO’s Diary used to get The World Over Heaven as well as DIO’s Bone will both be removed from you inventory.

    *Note: You need at least Prestige 3 + Level 40 to fully obtain this Stand.

    Tips and Tricks to Obtain TWOH

    1st quest: Win 25 games in the 1v1’s gamemode.

    Use a stand you work best with. Using a stand that you’re good at can help you win multiple 1v1s especially with people who aren’t good at 1v1s or using weaker stands than yours. The best stands for killing in 1v1s is The Hand and Hamon or Star Platinum, but any stand that you are good at can work best. Using stands that are easy for defeating opponents can help you achieve 25 wins fast. Kill trading does not work anymore as it was replaced, so you may need actual skill because you cannot «win trade» as only one person can win.

    2nd Quest: Kill 50 players in Steel Ball Run

    Here, you have two ways of getting kills, you can kill trade or get kills by wiping. When kill trading, it is recommended to look for kill traders in Casual mode because there are a lot of people wanting to kill trade, some people lack PVP experience, and some people don’t really want to win either, which is the opposite of Competitive mode. When kill trading, there is a great risk of getting scammed of your kill. This happens when the kill trader doesn’t reset with you. They get a kill and you don’t and they have a chance of getting more kills in SBR. When wiping, it is recommended to form a team. When claiming kills you have to be the player that dealt the most damage to the target, so using stands that deal immense damage like The Hand or Magician’s Red can help significantly. Wiping can also help you more easily obtain a Corpse Part if you win, which helps in the next stage for unlocking TWOH. You can also have your teammates let you kill them at the end of SBR if they allow it. (You have to kill 50 DIFFERENT people so if it doesn’t work, then your teammate had already given you a kill). This quest could take a long time so you might want to have some patience with it.

    3rd Quest: Obtain DIO’s Bone by defeating Heaven Ascension DIO in the Heaven Arena

    It is not recommended to do the MiH quest alongside this, as if you do the MiH quest it will reset the TWOH quest and vice-versa.

    The best Stands for doing this quest is The Hand or Whitesnake. Use Hamon with The Hand for a great chance of killing Heaven Ascension DIO. With Whitesnake, remember to first take away Heaven Ascension DIO’s Stand disc, then use whatever you want except barrage. After both bosses reach half health, however, they will be unable to pull their Stand out. You can then M1 the bosses to death after you disable their Stands past half health as Whitesnake. You could also use Star Platinum: The World for this quest as you can activate awakening and hold block until you perfect block and then combo dio. If you have hamon with this, you are basically invincible as you have EXTREMELY HIGH DEFENSE AND ATTACK and also perfect block anything. Beatdowning will EAT health in this state.

    4th Quest: Stand on top of The Tallest Peak in Naples with DIO’s Bone and DIO’s Diary in your inventory, and summon The World to complete the Heaven Plan.

    Upon completing this step, you will glow with orange light similarly to if you were using Made in Heaven’s Double Accel, before a server-wide flash of white light occurs blinding everyone for a short while regardless of where they are. After the flash, The World Over Heaven will be summoned in place of The World.

    Skills

    Passive — Reality Overwrite: Any attack TWOH does will dish out «True Damage», meaning it will bypass all passive defense buffs the enemy may have. This stacks with the Pluck M1 buff.

    LMB — Punch: This short move with a short cooldown deals 10.1 damage at max Destructive Power and can be combo’d 5 times, ultimately dealing 50.5 damage if all hit.

    E — Stand Barrage: TWOH does a powerful and fast barrage, dealing 1.7 damage per hit with max Destructive Power.

    R — Barrage Finisher: TWOH throws a heavy punch, dealing 20.1 damage and ragdoll.

    T — Knife Throw: TWOH throws a knife which deals 8.1 damage. This can be upgraded to 3 knives and upgrading Heavenly Knives gives Area of Effect damage which bypasses block and cannot be parried. The downside is a longer cooldown.

    Y — Reality Overwriting Punch: TWOH throws a punch similar to a Barrage Finisher, but this time TWOH overwrites the opponent and can bypass block. Deals 20.1 damage, has stun, can cripple, randomizes the opponent’s body shape like Chariot Requiem’s Conqueror’s Will and Made in Heaven’s Universe Reset. If the arm of an opponent is deleted, it increases the damage the opponent receives (losing both arms prevents blocking), and if the leg of the opponent is removed, it removes the ability to run. However, this move has a longer windup and therefore is easier to get perfect blocked. Throwing this move out at random is likely to get you parried and subsequently combo’d. Despite doing only 20.1 damage, the move is a very good punish tool thanks to the hitbox expander and limb removal. If this move is used in Time Stop, it will not remove limbs nor expand hitboxes, and will act as a regular Barrage Finisher.

    U — Self Injury Overwrite: TWOH Overwrites the user’s injuries, healing 36.9 HP (at max Midas Touch), removing all status effects, and recovering any missing limbs.

    X — Injury Overwrite: TWOH goes in front of the user, but instead of damaging, it heals whoever is hit for 36.9 HP (at max Midas Touch), as well as restoring all missing limbs similar to Gold Experience’s Distribute Life.

    G — Heaven Ascended Smite: TWOH slams the ground and causes powerful AoE damage, dealing 35 damage to anyone hit with high knockback and ragdoll. This move can be cancelled if hit during startup frames, but instantly breaks a guard and cannot be parried.

    Z — Time Skip : TWOH uses its Time Stop ability to teleport the user in the direction of their cursor.

    H — The World: TWOH stops time, freezing most people in place. During this time, you may move freely, absorb your situation, hit anybody without much punishment, or try to escape, though you cannot run during TS or use Time Skip. After time starts moving again, all damage you dealt to anybody currently frozen will be dealt to them immediately. This has a 1 minute and 10-second cooldown. Every upgrade adds about 1 second to the Time Stop duration, the max being around 8-9 seconds.

    Combos, Tips and Glitches

    1. Because TWOH costs lots of skill points, it is recommended not to upgrade time stop any further than just the move itself, because of the 50% damage cap, and that it is possible to one shot.
    2. LMB x2 + R
    3. Barrage + R (Not a true combo, possible to get parried)
    4. Y + R (Reality Overwriting Punch + Barrage Finisher)
    5. Y + E + R (Reality Overwriting Punch + Stand Barrage + Stand Finisher)
    6. T + E + Y + T + G (Knife Throw + Stand Barrage + Reality Overwriting Punch + Knife Throw + Heaven Ascended Smite) (Also untrue)
    7. E + Y + T + R (Stand Barrage + Reality Overwriting Punch + Knife Throw + Barrage Finisher)
    8. Z + G (Time Skip + Heaven Ascended Smite) [Good way to catch opponents lacking and start off a rag-doll combo]
    9. Almost one-shot combo: charge spin(not needed): H(ts)+V(steel ball)+B(multi steel ball)+T+Y+M1s (ts ends) +G
    10. This stand has one of the best far ranged Area Of Effect. Use it to your advantage against long-range stands.
    11. This stand has the longest time stop. If used correctly you can do a 100-0 combo!
    12. This stand is great for AOE damage, meaning it’s great for team fights.
    13. TWOH has what is almost the highest reliable DPS in the game.
    14. T+Y+G is a great way to start off your Time Stop.
    15. This Stand is good in 2v2s due to its Injury Overwrite and AOE.
    16. You can no longer use Time Skip right as your Time Stop begins to quickly teleport to your target.
    17. Strangely enough, TWOH can do still 12 damage LMBs when paired with Pluck.
    18. Spin required: Y + H + T + V + B + M1x5 + Z + G (Reality Overwriting Punch + The World + Knife Throw + Steel Ball+ Multiple Steel Balls + 5x LMB Time Skip to the enemy + Heaven Ascended Smite)
    19. Boxing Combo: T + Y + Boxing Barrage + C + G + H +(Insert random TS combo) and repeat
    20. It is recommended to pair TWOH with Spin or Boxing. You shouldn’t use Hamon with this stand because it no longer increases TWOH’s damage.
    21. Before time stopping, try to hit your opponent with reality overwriting punch or heaven ascended smite first if they have TS resistant or GER. Since if they don’t have good sturdiness, they will be stunned for a moment long enough for you to TS and waste their TS resist. This also applies to other stunning moves.
    22. Using moves that apply an effect (the crippling and body morphing of reality overwrite, the freeze from vaporization freeze, etc..) in the middle of time stop, won’t have the effect applied to the target after time stop ends. A way to counteract this is to use any of these moves one or two seconds before time stop ends or when the voice line that indicates time stop is ending activates.

    H + T + LMBx4/5 + T + LMBx4/5 + Y (Time Stop + Knife Throw + LMB x4/5 + repeat previous 2 once + Reality Overwriting Punch) Spin Combo: T+V+B+Z+Y+G+H+E+M1+Y (Throw Knives + Steel Ball + Multiple Steel Balls+ Time Skip to the enemy+ Reality Overwrite + Heaven Ascended Smite+ Time Stop+ Barrage until their TS movement is over + LMB x4 + Reality Overwrite)

    Spin: T+B+V+Z (towards enemy)+Y+G (Heaven Knives+ Multi Steel Balls+ Steel Ball+ Time Skip to enemy+ Reality Overwrite+ Heaven Ascended Smite)

    Spin: No TS Mastery Just Unlock Timestop no upgrades H+T+V+B+ 5x M1’s+T+Y TS Ends Time Skip To Enemy and J.

    Источник

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