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What are steam луны

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“Without so much as a single word, Luna traps us within its narrative fantasy, quickly switching its focus to puzzles so we discover the truth in metered, literary chunks.”
Gameranx

“This process is truly special and unique because the more time you take with it, the more beautiful and rewarding the world will look like. ”
8.6 – The Nerd Mag

Об этой игре

A Bird’s peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home.

Unscramble celestial puzzles and create miniature musical worlds. Re-awaken shadowy forests and bring life back to sparkling lakes. Discover hidden creatures, help the Bird reunite the fragmented Moon. and find its way home.

Brought to you by Funomena’s uniquely diverse team of veteran developers (Journey, Flower, Boom Blox, The Sims 2) Luna is an interactive fable about learning by the light of unexpected mistakes.

  • Solve celestial puzzles to unlock each level’s tree, plant and animal spirits.
  • Place, customize and interact with them in miniature, musical terrariums.
  • Bring each world to life, revealing Austin Wintory’s haunting, enchanting score.

Available now for both Windows and Windows VR Platforms!

PC version is best used with a mouse with a scrolling wheel.

Системные требования

    Минимальные:

    • ОС: Windows 8.1
    • Процессор: Intel Core i5 7200U
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: NVidia GTX 960/965M/1050 (or greater) DX12-capable discrete GPU or AMD RX 460 (or greater) DX12-capable discrete GPU
    • DirectX: Версии 12
    • Место на диске: 4 GB
    Рекомендованные:

    • ОС: Windows 10
    • Процессор: Intel Core i5 4590
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: NVidia GTX 960/965M/1050 (or greater) DX12-capable discrete GPU or AMD RX 460 (or greater) DX12-capable discrete GPU
    • DirectX: Версии 12
    • Место на диске: 4 GB

Funomena, the Funomena logo, Luna, and the Luna logo are trademarks in the United States of America. © 2017 Funomena LLC.

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What are steam луны

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  • Lucent Beam (Active — Q)
  • Moon Glaive (Passive)
  • Lunar Blessing (Passive)
  • Eclipse (Active Ultimate — R)

In-game Build Link: Pub Stomp Luna

Luna is easy to learn because she only has two actives, and only one can be spammed (Lucent Beam). This makes mana management fairly easy, and you usually never run out of mana throughout the game. In addition, Luna does fairly solid damage early game due to Lunar Blessing.

Her game impact is also astounding, with a overall win rate of over 54% all-time placing her 8th, second amongst carries after Drow Ranger. My personal win rate with Luna though sits right now at a whooping 62%+ (as of May the Forth be with you day 2013).

Pros:
Luna is super fast even without boots
Luna’s Lucent Beam has excellent range and casting animation
Luna’s attacks are strong throughout the game
Luna’s mana burn is easily managed
Luna is blessed by Selemene, with Lunar Blessing giving your team extra damage
Luna is blessed by Selemene, with Lunar Blessing giving you full night vision
Luna is an excellent last hitter due to excellent animation, and can farm very fast starting mid-game
Luna has a good combination of physical and magical damage
Luna rides Nova, her Giant Panther given to her by Selemene to protect Nightsilver Woods
Luna has a heavy accent
Luna has freckles

From Dotabuff.com:
Luna has the 8th highest win rate, at over 54% (all-time)
Luna has the 4th highest GPM rate trailing only NP, SF and Alchemist (Luna without a midas!)
Luna has the 5th highest XP rate trailing only Meepo, SF, Naix and Riki

Cons:
Luna is a glass cannon (all damage, no health, at all points of the game)
Luna loves shiny things (item dependent)
Luna has no escape mechanism
Luna is easily isolated as a threat if you start beasting and teams will target you first
Luna has a heavy accent
Luna has freckles

Sub Slippers for Ring of Protection if building Tranquil Boots or Mana Ring first.

First sort out with your team if you’re going solo mid or top/bot duo. This is usually the case in public games. Fancy trilanes can be done but they are very rare in pubs and usually only occur if you have at least a 3 stack. In the rare chance you get solo bot due to a jungler, just follow the solo mid guidelines.

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Before you spend your money, you need to see if your team has a courier. If nobody buys the courier, just buy it. It sucks, but it happens in pubs sometimes.

If you bought the courier:
Psychologically get ready to buy wings (Flying Courier for $220) within 6 minutes of the game. With the money you have left buy the following: Iron Branch x3, Healing Salve, Tango.

If I go against a hero with a lot of attack speed, or a lot of slow I pickup another Salve or Tango. This situation usually presents itself as Drow Ranger, Clinkz, Huskar etc.

If you go against a hero that’s a burst caster, like Lina then you want more stat boosts as you should be able to run away from their spells early game.

If they bought the courier:
Iron Branch x3, Tango, Healing Salve, Ring of Protection or Slipper of Agility or Circlet

The first thing I try to build early game is your Ring of Aquila and Magic Wand. If you’re going against physical melee characters (in your lane or not) it might be prudent to build a shield for early survivability (more details in Troubleshooting section). Also buy Power Treads ASAP, remember to keep them in Agility and switch them to Strength or Intelligence when you need HP or Mana respectively. I’ve never run out of mana with Luna but I guarantee you you’ll eventualy need that extra HP when escaping.

I usually start building Helm of the Dominator after I have Magic Wand, Treads, and Ring. It helps with survivability and gives you the ability to farm effectively. Again, depends on the situation. If the opposite team has a lot of magic then work on Black King Bar right away. Many consider BKB as core on Luna, but I’ve done very well in past games without it. It’s very useful in the majority (51%+ for you mathematicians) of games, and you should get it most of the time. It’s just not a 100% of all games buy. Black King Bar certainly helps in survivability in teamfights most of the time.

4 or more) then getting Aghanim’s isn’t as risky as you should be able to dispatch them with your XP superiority. See the Aghanim’s Scepter Upgrade section for more information.

It’s also good to note for beginning players that Butterfly isn’t exactly easy to build. Butterfly is a bit «weird» to build since you need to buy an unconstructable item from the secret shop known as Eaglesong (picture above). At $3300, it’s not exactly easy to hold on to that much money without dying (especially if you’re just starting out in DotA2). Ditto for Satanic with a Reaver at $3200 (In comparison, Aghanim’s Scepter is one of the easiest luxury items to build)

Manta is much easier to build, and getting Yasha in the process helps with your damage output mid game. Manta does require Ultimate Orb which can be a pain to save up for, but at $2100 is much more reasonable, and helps in survivability due to Strength increase.

If you are dying a lot, Manta Style or Shadow Blade should be your first option. With a nod to Shadow Blade if you’re getting owned to the point you feel you are feeding. It’s also nice that Shadow Blade is easier to build than Manta. Lots of people dislike Shadow Blade on Luna, but again, this item is not Core and is solely for survivability and ganks.

Please subcribe to the in-game build for quick access to the items listed in both my builds and the pro’s builds.

As you can see from the screenshot above, it is possible to pub-stomp with Aghanim’s Scepter. It is possible to pub-stomp without a «so-called-core» Black King Bar. Remember how well you’re doing against the opposite team, and build your items from the situation. This screenshot does not show what I usually build when playing Luna, but it shows that you can win without BKB and win with Aghanim’s. Just wanted to put it out there it is possible to own with Luna as long as you adapt to the situation. No single build is ever the best one for all situation.

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«This will come in handy.»

So it’s late game and victory is in sight but so is a loss. What to do? Usually you’re about an hour into the game and it can go both ways.

First off, you need to establish your survivability. Plenty of a DotA2 games can turn around at any moment, and as a carry nothing is more important than to pick the correct items during the situation. In this section I will cover when you should consider buying Heart of Tarrasque over Satanic, and when you should get the Divine Rapier.

Helm of the Dominator should give you survivability well into late game if you are doing well. When a game is close, you’ll need to pickup Satantic or Heart. Satantic is excellent and gives you tremendous lifesteal. But on occasion you will die even with Satantic activated if the opposite team solely focuses on you despite your BKB activation.

You need to seize up their damage output from teamfights, if you’ve died once or twice in the last two teamfights. and it wasn’t because of incompetence or mistakes on your team’s part then check the opposite team’s levels. If they’re +2 levels there is usually hope (anything higher and it becomes very difficult). Lifesteal is awesome, and is a game winner, but on occasion pure health is much better than stealing life.

The problem with stealing life is simple: you have to damage the enemy in order to lifesteal. This is great when you are owning with lots of damage output, but Satanic is completely useless if you and your team are running away trying not to die. When the game is exceptionally close, to the point where you question if more lifesteal is the correct choice, the correct choice is Heart of Tarrasque!

I’ve played enough games with Luna to know that you can carry your team to the end, then mistakenly buy Satanic, and yet die even though your damage output kills some of their heroes. Remember, if you are the carry, you cannot afford to buy Satanic in a close match where the opposite team is trying to knock you out first (carry Luna) and thus your team out of contention of winning. Remember Luna is made of glass. This is still true late game even with Satanic. Heart of Tarrasque is the only item that officially makes Luna able to tank.

Conclusion: If the game can go either way and you’ve finished farming Reaver. Get a Heart. Helm of Dominator + Heart of Tarrasque should literally guarantee your survivability. With this combo you probably should never die again for the rest of the game if you play smart.

There’s only 3 reasons to buy Divine.

  • Because you’re owning and riiiiiich!
  • Because all hope is lost and this might turn the tide.
  • Because the opposite team’s carry is «harder» (Void, AM, Spectre, PA, PL)

If you are doing well, I usually do not buy Divine because it’s too risky. Even if I have Satanic I usually do not take the risk of buying Divine. I only get Divine after I get a Heart and/or Satanic and I have a substancial level advantage on the opposite team. The picture below is probably one of the few times I would ever buy Divine while winning. and that’s after having 9 lvls more than anyone on the opposite team (the game ended before I could buy it). The risk is just never worth it if victory is assured, as you cannot guarantee not dying and losing Divine Rapier (Luna is made of glass after all. ).

If you are doing bad, farming for Divine is not worth it unless you already have Helm of the Dominator completed. You can turn around a game with this item but remember you have to be very careful. Also, if you need it fast you have to consider selling your items. Usually when Divine is the last hope you usually aren’t free to farm 10 minutes for it. Sell everything but Manta and Helm of Dominator if you have to defend now (you should never do this, unless you know you are going to lose if you don’t kill them next teamfight. In addition, don’t sell anything if you can’t make the cost of Divine with your items). Boots and mana regen is useless if the game is over. Hopefully if you’re in luck Eclipse is available, and your Moon Glaives are maxed out. Start hitting whatever comes at your first, creeps, heroes whatever. Moon Glaives + Divine should take care of the rest. If you are successful, you should have enough money to buy your items back, but I would start with a Heart of Tarrasque since the game is on the line.

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Obviously the Divine Rapier last hope strategy is not very effective (half the time you don’t raise even half the amount), but it can be especially useful if the opposite team gets complacent due to their overconfidence. Also, it’s a Secret Shop item, so you better buy a TP or hope the courier doesn’t die.

The most logical reason to buy Divine is when you are playing against a team with a harder carry than Luna, which only comes from the fact most (not all) of these carries are complete trolls. Anti-Mage, Faceless Void, Phantom Lancer, Phantom Assassin and Spectre are probably the only carries that can outcarry a fully fed Luna very late game (i.e.: They’re defending your push very well and your team has to retreat despite your team’s gold/item/xp advantage). I have lost enough games versus harder carries because my team thought, «Hey, we’re winning all the teamfights let’s just farm instead of push to end» only to find out Void or AM is level 20-25 with Battlefury and Butterfly despite his 15 deaths, 10 minutes later out of nowhere.

If you are the hardest carry on your team as Luna, and their team has one of these harder carries, you have to consider buying Divine Rapier solely because nothing else will do against a fully fed PA, or Void, or AM, or Spectre. Usually this is around the 35-45 minute mark when your team is winning, but your pushes are too slow or not effective because they have amazing turtling skills. Good turtling with hard carries win games. I’ve won games with Spectre with 3 rax down and only tier 4 towers and the ancient standing by farming at the base with radiance. Eventually. if you turtle enough you’ll get fed. Do not allow harder carries to steal your victory because buying a Divine Rapier was deemed too risky by your team because of turtling.

In this game, I told my team I was going to buy Rapier. At the time I had multiple levels on everyone, I also had the money. They all told me no, «There are better items for Luna». I listened to them and lost the game due to the Radiant’s superior turtling. (FYI, I was trying out Na’Vi Kuroky’s build hence MoM. It works, but in his video he actually buys the rapier against Void. Again a lesson learned the hard way. )

Basically, you cannot avoid throwing versus a «harder» carry if your game is going to run over an hour, in my case

70 minutes. Any game over an hour will bestow upon you a fully fed carry eventually. Note that despite this I still had highest xp/min rate. and despite this, hitting level 25 first doesn’t guarantee victory. I made the mistake of buying the wrong items (instead of Rapier I got BoT to quickly counterpush and worked on Daedalus).

Conclusion: Buying a Divine Rapier is like flipping a coin. You can win or you can lose whether your team bought it or not. I personally dislike this item even when I have Aegis of Immortality. The risk is too great when you are winning. And the risk is just about right when you are severely losing. But most of all, it is a must buy when you have reached dead end in your push game against a team wth a harder carry who is turtling.

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